![]() ![]() “Most of the puzzles are created to make the player feel an emotional connection between the brothers.” We really want the player to feel that the left hand is the big brother and the right hand is the little brother,” says Fares. “The controls are part of the storytelling. It’s this unique control scheme that Starbreeze feels is crucial to the player experience and narrative. As the game progresses, it becomes increasingly important for the player to guide both brothers to work in tandem in order to overcome obstacles and puzzles.Įach brother is controlled by separate analog sticks, with the older brother controlled by the left stick and the younger brother controlled by the right. Wildly beautiful environments, from idyllic country villages to rugged snow-capped mountain passes, beg the player to pause and drink in the captivating scenery.Ĭampaign gameplay, which involves controlling two characters simultaneously, revolves around the adventures and interactions between a set of young brothers as they traverse the storybook landscape in search of a mystical cure for their dying father. ![]() The Nordic fairy tale-inspired game, published by 505 Games and co-developed by Swedish-Lebanese director Josef Fares, presents a mysterious and unexplained world. ![]() Swedish-based Starbreeze Studios, known for its gritty titles Syndicate and Payday, brings to PC, Xbox 360 and PlayStation 3 a delightful palate-cleanser in the form of Brothers: A Tale of Two Sons. ![]()
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